BloodCM (formerly Blood TC until June 2013; not to be confused with the earlier Doom engine based Blood TC), or Blood Crossmatching, is a project to create a Blood total conversion for EDuke32, an engine derived from the Duke Nukem 3D source code and a branch of Build called EDuke. Interestingly, EDuke was started by former Blood project manager Matt Saettler originally for use in the GT Interactive published title NAM, under the direction of Blood producer Rick Raymo.
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The effort was declared completed on January 9, 2017 with version v12_2016. Containing the complete retail and Plasma Pak episodes and featuring reverse engineered game logic, BloodCM is considered to be the most accurate total conversion replicating Blood; in many ways completing the ambitions of earlier efforts such as Transfusion and ZBlood. The rise of more accurate source ports, starting with Makarov's own BloodGDX and the EDuke derived NBlood and Raze, has reduced the relevancy of such recreations however. It has also been supplanted by the official remaster Blood: Fresh Supply.
Freedoom is a project aiming to create a free replacement (modified BSD License) for the set of graphics, music, sound effects, and levels (and miscellaneous other resources) used by Doom.[14][15] Since the Doom engine is free software, it can be distributed along with the new resources, in effect providing a full game that is free. Freedoom also allows users to play any of the thousands of other WADs that normally require the original game.
The fifth mod is a project that aimed to bring the world of Doom to the Duke Nukem 3D engine. Hellduke! TC is a Doom based total conversion which allows many features to player such as environment changes, new art, new levels, new music and many more. While this project was never finished, PC gamers can download a version that features two episodes.
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